This is known to occur when a reference camera is assigned in the scene descriptor (such as when adding post processing effects), and a water object is added to the scene that uses its own camera to produce reflections. You can find fog settings under your scene lighting. Make sure if your scene has fog enabled, that you have a value specified higher than 0, or turn off fog.
Oculus Rift HMD doesn't turn on or display when loading world in VRChat 21 In blender my avatar looks fine but when I bring it into unity its hair is transparent.20 World and avatar loading gets stuck or is very slow.19 I can only see a few avatars in the game.18 Mixamo animations do not work right in Unity, animation stuck half in floor or makes my avatar preview look like it is in a fetal position or stuck in T-pose.17 My static objects in the scene have a bunch of VRC Static Reference components that increase in number with every build.16 VRChat crashes when trying to enter my world and I don't know the cause?.12 Spawn on top of a grey block in custom map that has no grey block in the Unity Editor.11 The bump/normal map on my Avatar looks weird, or slightly off.10 My avatar does not appear/I am a stuck as a blue transparent person.